Playing the game.

So if you have finished Character Creation, let us get into the nitty gritty of the player experience.

Character, Mission Rank, & Focus Words.
So once the players have assembled, the first order of business is to decide on which character, you, as a player wish to run through the mission. There are different Mission Types, but usually you coordinate with the other player's to have a even range of character levels. Basically levels 2-4 instead of levels 2-8.

The players then provide the conduit with the Mission Rank, after a short discussion among the players. Also the Conduit at times will have to impose possible limits, usual on length. This might be due to IRL time management.

Finally to help craft the mission's story, the Conduit will ask for inspiration from the players in the form of Focus Words. These can have a wide range of acceptable terms, depending on the conduit.

Receiving Mission Orders.
Mission orders from the employers can come in all shapes and sizes. It can be a note, a hologram, a phone call, or many other interesting possibilities. This point of contact might be the only time you receive any instruction from the employer. Following their guidelines is very important for the final completion grade, and the over all Score a player receives.

Store Options & Stash.
As a player continues to progress, their character may pick up various pieces of one time loot, or store options. These can be various useful objects, and a one time loot is used up as it is consumed. It is usually kept in the character's stash on their character sheet. Usually the only time a character can access their stash is during the store time. A store option, in comparison, can always be chosen again at the beginning of each mission. A character must have open item slots, in a permanent item on their person, to take anything from their store options or stash.

On the other side of the looking glass.
If you are interested in the Conduit's experience of conducting a mission, follow this link.